• Maraffi S. & Sacerdoti, F.M. (2018). La didattica innovativa: Digital Gaming e Storytelling. EAN: 978-8833590400
• Maraffi S. & Sacerdoti, F.M. (2018). Learning on Gaming. Innovative Teaching with the use of Smartphones and Digital Storytelling. Edizioni Accademiche Italiane. EAN: 9786202084833.
Journal Articles and Conference Proceedings
1. Raffone A., Sacerdoti F.M. Maraffi S., Monti J., LightVerb-Quest: An Adventure Storytelling Game to Foster Second Language Acquisition and Verbal Multi-Word Expressions Assimilation, International Conference “Innovation in Language Learning”, Florence on 14 – 15 November 2019
2. Raffone A., Sacerdoti F.M., Maraffi S., Monti J. (2019).Phrasal-Quest: Designing a Game-Based Storytelling Approach to Teach English Verbal Multi-Word Expressions, International Conference “The Future of Education”, Florence, 27 - 28 June 2019.
3. Maraffi S., Pennesi D., Acqua A., Stacchiotti L, Paris E. (2019) Soil is a Resource: Three Teaching Methods to Achieve One Target. ESERA 2017 Proceedings, Chapter 139, pp 1240-1247. ISBN 978-1-873769-84-3.
4. Maraffi S., Paris E., Stacchiotti L. (2018). Learning Science through Gaming. 6th Scientific Day of School of Science and Technology, UNICAM. Book of Abstract, p.46.
5. Sacerdoti FM., Maraffi S., Pennesi D., Scamardella A, Paris, E. (2018). Remote Educational Gaming. Dagli Atelier Digitali ai Progetti Europei, studenti italiani e islandesi progettano avventure didattiche da giocare a distanza. Rivista Bricks, AICA, Anno 8, n°2, 84-93.
6. Maraffi S. & Sacerdoti, F.M. (2018). Innovative Digital Games to Improve Science Education through Storytelling, Mystery and Myth. British DiGRA 2018.
7. Maraffi S. & Sacerdoti, F.M. (2018). The App Save Yourself improves knowledge in earth environmental emergency and safe behaviors.6th Mediterranean Interdisciplinary Forum on Social Sciences and Humanities, MIFS 2018, Proceedings, pp. 1-5. Doi: 10.19044/esj.2018.c5p1. URL:http://dx.doi.org/10.19044/esj.2018.c5p1.
8. Maraffi S. & Sacerdoti, F.M. (2018). GeoQuest Project, implementation and experimentation of a computer classroom role playing game: final results. 6th Mediterranean Interdisciplinary Forum on Social Sciences and Humanities, MIFS 2018, Proceedings, pp. 15-46. Doi: 10.19044/esj.2018.c5p3. URL:http://dx.doi.org/10.19044/esj.2018.c5p3.
9. Ercolino, I., Maraffi, S., Sacerdoti FM. (2018). Crimequest, A CLIL Approach of ”Learning on Gaming” to Improve Science Education and Language Learning. 6th Mediterranean Interdisciplinary Forum on Social Sciences and Humanities, MIFS 2018, Proceedings, pp. 228-235. Doi: 10.19044/esj.2018.c5p17. URL:http://dx.doi.org/10.19044/esj.2018.c5p17.
11. Maraffi S. & Sacerdoti, F.M. (2017). “Save Yourselves”: an App to Improve Correct Behaviors in Earth Environmental Emergency. American Geophysical Union Fall Meeting, New Orleans, USA. ED13E-02. https://agu.confex.com/agu/fm17/meetingapp.cgi/Paper/206212.
12. Maraffi S., Paris, E. & Sacerdoti, F.M. (2017). Learning on Gaming: A New Digital Game Based Learning Approach to Improve Education Outcomes. US-China Education Review A, September 2017, Vol. 7, No. 9, 421-432. doi: 10.17265/2161-623X/2017.09.003. http://www.davidpublisher.org/Public/uploads/Contribute/5a38cc913519c.pdf.
13. Maraffi S. & Sacerdoti, F.M. (2017). “Learning on Gaming” Improves Science Learning in a STEAM Interdisciplinary Approach. Journal of Environmental Science and Engineering A 6 (2017) 155-165 D doi:10.17265/2162-5298/2017.03.007. http://www.davidpublisher.com/index.php/Home/Article/index?id=31430.html.
14. Ercolino, I, Maraffi, S. & Sacerdoti, F.M. (2017). “Who killed Maya Foster? A CLIL CrimeQuest interactive game”. TESOLItaly's 42nd NationalConvention "Into the Future of ELT", Rome on November 17-18,2017.
15. Maraffi S., Ercolino, I. & Sacerdoti, F.M. (2017). CrimeQuest, a CLIL approach of ”Learning on Gaming” to improve Science Education and Language Learning. Second edition of the International Conference “MOOCs, Language learning and Mobility” (www.movemeconference.eu)
16. Maraffi S. & Sacerdoti, F.M. (2017). Learning on Gaming with a new digital educational environment. Digital Universities in the MOOC Era: Redesigning Higher Education. ICEM Conference 2017. Oral presentation. 20-22 settembre 2017.
17. Sacerdoti, F.M. & Maraffi S. (2017). Play adventure games in a class. Digital Universities in the MOOC Era: Redesigning Higher Education. ICEM Conference 2017. Workshop. 20-22 settembre 2017.
18. Maraffi S. & Paris, E. (2017). Learning on Gaming improves integrated development of basic science skills and fosters curiosity towards the earth sciences. Geosciences: a tool in a changing world. Congresso congiunto della Società Italiana di Mineralogia e Petrografia, Società Geologica Italiana, Associazione Italiana di Vulcanologia e Società Geochimica italiana. Pisa, 4-6 settembre 2017.
19. Maraffi S., Pennesi, D., Acqua, A., Stacchiotti, L., Paris, E. (2017). Soil is a resource: three teaching methods to achieve one target. Research, Practice and Collaboration in Science Education (Proceedings ofESERA 2017), pp.1240-1247. ISBN 978-1-873769-84-3.
20. Maraffi S. Ercolino, I. & Sacerdoti, F.M. (2017). Who killed Maya Foster? A CLIL CrimeQuest, interactive computer class Role Playing Game. Festival Europeo di Science on Stage “Inventing the Future of Science Education”. Debrecen (Ungheria).
21. Maraffi S. & Sacerdoti, F.M. (2016). GeoQuest Project. Computer class Role Playing Game as innovative teaching methodology to foster STEAM education. Journal of Environmental Science and Engineering, Volume 5, Number 10, 495-511. http://www.davidpublisher.org/Public/uploads/Contribute/58a15b976a3b5.pdf.
22. Maraffi S. (2016). Computer Class Role Playing Games, an innovative teaching methodology based on STEM and ICT: first experimental results. American Geophysical Union Fall Meeting, St. Francinsco, USA. https://agu.confex.com/agu/fm16/meetingapp.cgi/Paper/117723.
23. Maraffi S., Sacerdoti, F.M. (2016). GeoQuest a computer classroom Role Playing Engine to teach earth science in an interdisciplinary way. 9th annual International Conference of Education, Research and Innovation, 6119-6127. https:///Volumes/ICERI2016/proceedings/papers/39.pdf.
25. Maraffi S., Paris, E., Scamardella, A. & Sacerdoti, F.M. (2016). Geoquest, a Computer Class Role Playing Game. In Bernardo Carmina and Marco Pasero (Eds.),EMC2016 Book of Abstracts: “Minerals, rocks and fluids: alphabets and words of planet Earth, 733. Pisa: Società Italiana di Mineralogia e Petrografia. http://emc2016.socminpet.it/BECong/view_abstract_auth.php?id=2770.
26. Maraffi S., Pennesi, D., Acqua, A., Stacchiotti, L., Paris, E. (2016). SoilQuest, a Computer Class Role Playing Game. In D. Calcaterra, S. Mazzoli, F.M. Petti, B. Carmina & A. Zuccari (Eds.),Rend. Online Soc. Geol. It., Suppl. n. 1, 40, 969. Roma: Società Geologica Italiana. http://sginapoli2016.it/home/documenti/ROL_VOL_40_SUPPL_1.pdf.
27. Maraffi S., Marinelli, A.L. (2016). VALUQuest a Role Playing game for Skills Assessment. In Hawaii University International Conferences (Eds.),STEAM Education Proceedings. USA. ISSN 21629188 CD ROM, ISSN 2162917X ONLINE. http://www.huichawaii.org/assets/maraffi,-sabina(1)---2016-steam-huic.pdf.
28. Maraffi S., Scamardella, A. & Sacerdoti, F.M. (2016). GeoQuest VESUVIUS a Class Role Playing Game. In Hawaii University International Conferences (Eds.),STEAM Education Proceedings. USA. ISSN 21629188 CD ROM, ISSN 2162917X ONLINE. http://www.huichawaii.org/assets/maraffi,-sabina(2)---2016-steam-huic.pdf.
29. Maraffi S. (2016). GeoQuest VESUVIUS, a Class Role Playing Game. 5th Scientific Day of the School of Science and Technology. La divulgazione delle conoscenze scientifiche nella società moderna. University of Camerino, 8 giugno 2016.
30. Ercolino, I., Maraffi, S., Sacerdoti, F.M. (2016). Could hands-on activities and smartphone in science CLIL teaching foster motivation and positive attitudes in students? In Geophysical Research Abstracts (Eds.), EGU2016-4908-2,EGU General Assembly 2016, Wien. http://meetingorganizer.copernicus.org/EGU2016/EGU2016-4908-2.pdf
32. Sacerdoti, F.M. & Maraffi S., (2015). EVO-RPGE an Interactive Role Playing engine. In ScienceKNOW Conferences C.B. (Eds.),ICEILT - The International Congress on Education, Innovation and Learning Technologies, 2, 148. Granada. Edited by: ScienceKNOW Conferences C.B. ISBN 978-84-944311-3-5. https://biblio.ugent.be/publication/6992014/file/6998643.pdf.
34. Ercolino, I., Maraffi, S., Sacerdoti, F.M. (2016). Could smartphone in science teaching foster motivation and positive attitudes in students?. In Pixel (Eds.),New Perspectives in Science Education International Conference Proceedings, 127-131. Florence: Libreriauniversitaria. ISBN 9788862927055. http://conference.pixel-online.net/NPSE/files/npse/ed0005/FP/2538-ESM1627-FP-NPSE5.pdf
36. Di Filippo G., Lirer L., Maraffi S., Capuano M. (1991 ). L’eruzione di Astroni nell’attività recente dei Campi Flegrei. Boll.Soc.Geol.It, n.110 (1991), 309-331.
37. Maraffi S. (1991). L’eruzione di Mercato. Poster e speaker, Napoli ’91, International Conference on Active Volcanoes and Risk Mitigation.
38. Maraffi S., Petrosino P. (1991). The plinian eruption of Mercato (7900 y.b.p.) Somma-Vesuvius, Napoli ’91, International Conference on Active Volcanoes and Risk Mitigation.
39. Maraffi S.., Petrosino P. (1991). Il vulcanismo esplosivo del Vesuvio. L’eruzione di Mercato (7900 y.b.p.). Terza conferenza scientifica annuale sulle attività di ricerca. Università Federico II, Napoli, Italy.
40. Maraffi S., Sacerdoti F.M. (1989). SISMA: an expert system to interpret seismograms. GIAST (Gruppo Informatica applicata alle scienze della terra del C.N.R.) Primo Workshop su Informatica e Scienze della Terra, Sarnano.
41. Lirer L., Maraffi S. (1989). Analisi granulometriche e morfoscopiche delle facies cineritiche del vulcano di Astroni. Conferenza scientifica annuale sulle attività di ricerca dei dipartimenti, Università di Napoli Federico II.
Invited Speaker
1. Maraffi S., Il divieto di uso degli smartphone in aula. Approccio didattico consapevole della tecnologia. Famiglie, giovani e nuove dipendenze. Progetto Rossano onlus e camera dei minori e della famiglia di Roma. Biblioteca Moby Dick. Roma, 25/10/2019.
2. Maraffi, S. (2018). Un’esperienza di Gaming tra Italia e Islanda Innovation Village 2018. School Village. I Giardini dell’Innovazione. Mostra D’Oltremare, Napoli, Italy.
3. Maraffi, S. & Sacerdoti, F.M., (2017). L’esperienza di EvoQuest. e-Tourism and Digital Playground, eTourism Conference. Università degli Studi Roma TRE, Roma.
4. Sacerdoti, F.M. & Maraffi., S., (2016). “EvoQuest”, ArcheoStartup 2016, XIX Borsa Mediterranea del Turismo Archeologico.
5. Maraffi S., Pennesi D., Acqua A., Stacchiotti L. & Paris E., (2016). SoilQuest. Un gioco di ruolo multimediale. XIV Edizione di Smart Education & Technology Days – 3 Giorni per la Scuola 19-21 ottobre 2016, Città della Scienza, Napoli.
6. Maraffi S., Pennesi D., Acqua A., Stacchiotti L. & Paris E., (2016). ’Le Scienze della Terra a Scuola: La didattica laboratoriale per sviluppare competenze’, 18 ottobre 2016, Università degli Studi Roma TRE, Roma.
7. Sacerdoti F.M.,Maraffi S., Scamardella A., (2016). “GeoQuestVesuvius: Giochi di Scienza”, Futuro Remoto 2016, 9/10/2016, Piazza Plebiscito, Napoli, Italy.
8. Sacerdoti F.M.,Maraffi S., Pennesi D., Acqua A., Stacchiotti L., (2016). “SoilQuest: Giochi di Scienza”, Futuro Remoto 2016, 7/10/2016, Piazza Plebiscito, Napoli, Italy.
9. Sacerdoti, F.M. & Maraffi., S., (2016). “A new Educational technology”, Excecutive Roundtable: Service Challenges for Business and Society, RESER 2016, 9 September 2016.
10. Maraffi, S. & Sacerdoti, F.M., (2015). “Playing Education”, XIII Edizione di Smart Education & Technology Days – 3 Giorni per la Scuola 28-30 ottobre 2015, Città della Scienza, Napoli.
11. Maraffi., S. & Sacerdoti, F.M. (2015). “EvoQuest, un gioco di ruolo di classe interattivo con gli smartphone”, Smartphone e tablet per l’insegnamento delle scienze, 11-12 settembre 2015, Città della Scienza, Napoli.
12. Sacerdoti, F.M. & Maraffi., S. (2015). “EvoQuest, Innovazione nella formazione: giochi interattivi didattici per le classi" - in Digital Transformation, TBIZ 2015, 17-18 giugno 2015, Centro Congressidi Città della Scienza, Napoli.