Publications

Books

  • Maraffi S. & Sacerdoti, F.M. (2018). La didattica innovativa: Digital Gaming e Storytelling. EAN: 978-8833590400
  • Maraffi S. & Sacerdoti, F.M. (2018). Learning on Gaming. Innovative Teaching with the use of Smartphones and Digital Storytelling. Edizioni Accademiche Italiane. EAN: 9786202084833.

Journal Articles and Conference Proceedings

  • 1. Raffone A., Sacerdoti F.M. Maraffi S., Monti J., LightVerb-Quest: An Adventure Storytelling Game to Foster Second Language Acquisition and Verbal Multi-Word Expressions Assimilation, International Conference “Innovation in Language Learning”, Florence on 14 – 15 November 2019
  • 2. Raffone A., Sacerdoti F.M., Maraffi S., Monti J. (2019).Phrasal-Quest: Designing a Game-Based Storytelling Approach to Teach English Verbal Multi-Word Expressions, International Conference “The Future of Education”, Florence, 27 - 28 June 2019.
  • 3. Maraffi S., Pennesi D., Acqua A., Stacchiotti L, Paris E. (2019) Soil is a Resource: Three Teaching Methods to Achieve One Target. ESERA 2017 Proceedings, Chapter 139, pp 1240-1247. ISBN 978-1-873769-84-3.
  • 4. Maraffi S., Paris E., Stacchiotti L. (2018). Learning Science through Gaming. 6th Scientific Day of School of Science and Technology, UNICAM. Book of Abstract, p.46.
  • 5. Sacerdoti FM., Maraffi S., Pennesi D., Scamardella A, Paris, E. (2018). Remote Educational Gaming. Dagli Atelier Digitali ai Progetti Europei, studenti italiani e islandesi progettano avventure didattiche da giocare a distanza. Rivista Bricks, AICA, Anno 8, n°2, 84-93.
  • 6. Maraffi S. & Sacerdoti, F.M. (2018). Innovative Digital Games to Improve Science Education through Storytelling, Mystery and Myth. British DiGRA 2018.
  • 7. Maraffi S. & Sacerdoti, F.M. (2018). The App Save Yourself improves knowledge in earth environmental emergency and safe behaviors.6th Mediterranean Interdisciplinary Forum on Social Sciences and Humanities, MIFS 2018, Proceedings, pp. 1-5. Doi: 10.19044/esj.2018.c5p1. URL:http://dx.doi.org/10.19044/esj.2018.c5p1.
  • 8. Maraffi S. & Sacerdoti, F.M. (2018). GeoQuest Project, implementation and experimentation of a computer classroom role playing game: final results. 6th Mediterranean Interdisciplinary Forum on Social Sciences and Humanities, MIFS 2018, Proceedings, pp. 15-46. Doi: 10.19044/esj.2018.c5p3. URL:http://dx.doi.org/10.19044/esj.2018.c5p3.
  • 9. Ercolino, I., Maraffi, S., Sacerdoti FM. (2018). Crimequest, A CLIL Approach of ”Learning on Gaming” to Improve Science Education and Language Learning. 6th Mediterranean Interdisciplinary Forum on Social Sciences and Humanities, MIFS 2018, Proceedings, pp. 228-235. Doi: 10.19044/esj.2018.c5p17. URL:http://dx.doi.org/10.19044/esj.2018.c5p17.
  • 10. Ercolino, I., Maraffi, S., Pafundi, P.C., Porta, M. (2018). Skills assessment: CLIL methodology and digital skills. Rivista Bricks, AICA. http://www.rivistabricks.it/2018/02/23/valutazione-delle-competenze-metodologia-clil-e-competenze-digitali/. E215069 - issn: 2239-6187- on line
  • 11. Maraffi S. & Sacerdoti, F.M. (2017). “Save Yourselves”: an App to Improve Correct Behaviors in Earth Environmental Emergency. American Geophysical Union Fall Meeting, New Orleans, USA. ED13E-02. https://agu.confex.com/agu/fm17/meetingapp.cgi/Paper/206212.
  • 12. Maraffi S., Paris, E. & Sacerdoti, F.M. (2017). Learning on Gaming: A New Digital Game Based Learning Approach to Improve Education Outcomes. US-China Education Review A, September 2017, Vol. 7, No. 9, 421-432. doi: 10.17265/2161-623X/2017.09.003. http://www.davidpublisher.org/Public/uploads/Contribute/5a38cc913519c.pdf.
  • 13. Maraffi S. & Sacerdoti, F.M. (2017). “Learning on Gaming” Improves Science Learning in a STEAM Interdisciplinary Approach. Journal of Environmental Science and Engineering A 6 (2017) 155-165 D doi:10.17265/2162-5298/2017.03.007. http://www.davidpublisher.com/index.php/Home/Article/index?id=31430.html.
  • 14. Ercolino, I, Maraffi, S. & Sacerdoti, F.M. (2017). “Who killed Maya Foster? A CLIL CrimeQuest interactive game”. TESOLItaly's 42nd NationalConvention "Into the Future of ELT", Rome on November 17-18,2017.
  • 15. Maraffi S., Ercolino, I. & Sacerdoti, F.M. (2017). CrimeQuest, a CLIL approach of  ”Learning on Gaming” to improve Science Education and Language Learning. Second edition of the International Conference “MOOCs, Language learning and Mobility” (www.movemeconference.eu)
  • 16. Maraffi S. & Sacerdoti, F.M. (2017). Learning on Gaming with a new digital educational environment. Digital Universities in the MOOC Era: Redesigning Higher Education. ICEM Conference 2017. Oral presentation. 20-22 settembre 2017.
  • 17. Sacerdoti, F.M. & Maraffi S. (2017). Play adventure games in a class. Digital Universities in the MOOC Era: Redesigning Higher Education. ICEM Conference 2017. Workshop. 20-22 settembre 2017.
  • 18. Maraffi S. & Paris, E. (2017). Learning on Gaming improves integrated development of basic science skills and fosters curiosity towards the earth sciences. Geosciences: a tool in a changing world. Congresso congiunto della Società Italiana di Mineralogia e Petrografia, Società Geologica Italiana, Associazione Italiana di Vulcanologia e Società Geochimica italiana. Pisa, 4-6 settembre 2017.
  • 19. Maraffi S., Pennesi, D., Acqua, A., Stacchiotti, L., Paris, E. (2017). Soil is a resource: three teaching methods to achieve one target. Research, Practice and Collaboration in Science Education (Proceedings ofESERA 2017), pp.1240-1247. ISBN 978-1-873769-84-3.
  • 20. Maraffi S. Ercolino, I. & Sacerdoti, F.M. (2017). Who killed Maya Foster? A CLIL CrimeQuest, interactive computer class Role Playing Game. Festival Europeo di Science on Stage “Inventing the Future of Science Education”. Debrecen (Ungheria).
  • 21. Maraffi S. & Sacerdoti, F.M. (2016). GeoQuest Project. Computer class Role Playing Game as innovative teaching methodology to foster STEAM education. Journal of Environmental Science and Engineering, Volume 5, Number 10, 495-511. http://www.davidpublisher.org/Public/uploads/Contribute/58a15b976a3b5.pdf.
  • 22. Maraffi S. (2016). Computer Class Role Playing Games, an innovative teaching methodology based on STEM and ICT: first experimental results. American Geophysical Union Fall Meeting, St. Francinsco, USA. https://agu.confex.com/agu/fm16/meetingapp.cgi/Paper/117723.
  • 23. Maraffi S., Sacerdoti, F.M. (2016). GeoQuest a computer classroom Role Playing Engine to teach earth science in an interdisciplinary way. 9th annual International Conference of Education, Research and Innovation, 6119-6127. https:///Volumes/ICERI2016/proceedings/papers/39.pdf.
  • 24. Maraffi S., Pennesi, D., Acqua, A., Stacchiotti, L., Paris, E. (2016). SoilQuest: an IBSE approach with Computer Class Role Playing Game. International Journal Of Research And Innovations In Earth Science. 3(5), 88-91. http://ijries.org/administrator/components/com_jresearch/files/publications/IJRIES_127_FINAL.pdf.
  • 25. Maraffi S., Paris, E., Scamardella, A. & Sacerdoti, F.M. (2016). Geoquest, a Computer Class Role Playing Game. In Bernardo Carmina and Marco Pasero (Eds.), EMC2016 Book of Abstracts: “Minerals, rocks and fluids: alphabets and words of planet Earth, 733. Pisa: Società Italiana di Mineralogia e Petrografia. http://emc2016.socminpet.it/BECong/view_abstract_auth.php?id=2770.
  • 26. Maraffi S., Pennesi, D., Acqua, A., Stacchiotti, L., Paris, E. (2016). SoilQuest, a Computer Class Role Playing Game. In D. Calcaterra, S. Mazzoli, F.M. Petti, B. Carmina & A. Zuccari (Eds.), Rend. Online Soc. Geol. It., Suppl. n. 1, 40, 969. Roma: Società Geologica Italiana. http://sginapoli2016.it/home/documenti/ROL_VOL_40_SUPPL_1.pdf.
  • 27. Maraffi S., Marinelli, A.L. (2016). VALUQuest a Role Playing game for Skills Assessment. In Hawaii University International Conferences (Eds.), STEAM Education Proceedings. USA. ISSN 21629188 CD ROM, ISSN 2162917X ONLINE. http://www.huichawaii.org/assets/maraffi,-sabina(1)---2016-steam-huic.pdf.
  • 28. Maraffi S., Scamardella, A. & Sacerdoti, F.M. (2016). GeoQuest VESUVIUS a Class Role Playing Game. In Hawaii University International Conferences (Eds.), STEAM Education Proceedings. USA. ISSN 21629188 CD ROM, ISSN 2162917X ONLINE. http://www.huichawaii.org/assets/maraffi,-sabina(2)---2016-steam-huic.pdf.
  • 29. Maraffi S. (2016). GeoQuest VESUVIUS, a Class Role Playing Game. 5th Scientific Day of the School of Science and Technology. La divulgazione delle conoscenze scientifiche nella società moderna. University of Camerino, 8 giugno 2016.
  • 30. Ercolino, I., Maraffi, S., Sacerdoti, F.M. (2016). Could hands-on activities and smartphone in science CLIL teaching foster motivation and positive attitudes in students? In Geophysical Research Abstracts (Eds.), EGU2016-4908-2, EGU General Assembly 2016, Wien. http://meetingorganizer.copernicus.org/EGU2016/EGU2016-4908-2.pdf
  • 31. Maraffi S., Scamardella, A. (2016). GeoQuest VESUVIUS an interdisciplinary Role Playing Game. In Pixel (Eds.), New Perspectives in Science Education International Conference Proceedings, 342-346. Florence: Libreriauniversitaria. ISBN 9788862927055. http://conference.pixel-online.net/NPSE/files/npse/ed0005/FP/2534-NTST1624-FP-NPSE5.pdf.
  • 32. Sacerdoti, F.M. & Maraffi S., (2015). EVO-RPGE an Interactive Role Playing engine. In ScienceKNOW Conferences C.B. (Eds.), ICEILT - The International Congress on Education, Innovation and Learning Technologies, 2, 148. Granada. Edited by: ScienceKNOW Conferences C.B. ISBN 978-84-944311-3-5. https://biblio.ugent.be/publication/6992014/file/6998643.pdf.
  • 33. Maraffi S. Scamardella, A. & Sacerdoti, F.M. (2015). GeoQuest, a class interactive role playing game. In EGU General Assembly (Eds.), Geophysical Research Abstracts, 17. Wien. http://meetingorganizer.copernicus.org/EGU2015/EGU2015-14720.pdf.
  • 34. Ercolino, I., Maraffi, S., Sacerdoti, F.M. (2016). Could smartphone in science teaching foster motivation and positive attitudes in students?. In Pixel (Eds.), New Perspectives in Science Education International Conference Proceedings, 127-131. Florence: Libreriauniversitaria. ISBN 9788862927055. http://conference.pixel-online.net/NPSE/files/npse/ed0005/FP/2538-ESM1627-FP-NPSE5.pdf
  • 35. Rolandi G., Maraffi S., Petrosino P., Lirer L. (1993). The Ottaviano eruption of Somma-Vesuvio (8000 y B.P.): a magmatic alternating fall and flow-forming eruption. Journal of Volcanology and Geothermal Research 58(1-4):43-65. DOI10.1016/0377-0273(93)90101-V.5. https://doi.org/10.1016/0377-0273(93)90101-V. https://www.sciencedirect.com/journal/journal-of-volcanology-and-geothermal-research/vol/58/issue/1.
  • 36. Di Filippo G., Lirer L., Maraffi S., Capuano M. (1991 ). L’eruzione di Astroni nell’attività recente dei Campi Flegrei. Boll.Soc.Geol.It, n.110 (1991), 309-331.
  • 37. Maraffi S. (1991). L’eruzione di Mercato. Poster e speaker, Napoli ’91, International Conference on Active Volcanoes and Risk Mitigation.
  • 38. Maraffi S., Petrosino P. (1991). The plinian eruption of Mercato (7900 y.b.p.) Somma-Vesuvius, Napoli ’91, International Conference on Active Volcanoes and Risk Mitigation.
  • 39. Maraffi S.., Petrosino P.  (1991). Il vulcanismo esplosivo del Vesuvio. L’eruzione di Mercato (7900 y.b.p.). Terza conferenza scientifica annuale sulle attività di ricerca. Università Federico II, Napoli, Italy.
  • 40. Maraffi S., Sacerdoti F.M. (1989). SISMA: an expert system to interpret seismograms. GIAST (Gruppo Informatica applicata alle scienze della terra del C.N.R.) Primo Workshop su Informatica e Scienze della Terra, Sarnano.
  • 41. Lirer L., Maraffi S. (1989). Analisi granulometriche e morfoscopiche delle facies cineritiche del vulcano di Astroni. Conferenza scientifica annuale sulle attività di ricerca dei dipartimenti, Università di Napoli Federico II.

Invited Speaker

  • 1. Maraffi S., Il divieto di uso degli smartphone in aula. Approccio didattico consapevole della tecnologia. Famiglie, giovani e nuove dipendenze. Progetto Rossano onlus e camera dei minori e della famiglia di Roma. Biblioteca Moby Dick. Roma, 25/10/2019.
  • 2. Maraffi, S. (2018). Un’esperienza di Gaming tra Italia e Islanda Innovation Village 2018. School Village. I Giardini dell’Innovazione. Mostra D’Oltremare, Napoli, Italy.
  • 3. Maraffi, S. & Sacerdoti, F.M., (2017). L’esperienza di EvoQuest. e-Tourism and Digital Playground, eTourism Conference. Università degli Studi Roma TRE, Roma.
  • 4. Sacerdoti, F.M. & Maraffi., S., (2016). “EvoQuest”, ArcheoStartup 2016, XIX Borsa Mediterranea del Turismo Archeologico.
  • 5. Maraffi S., Pennesi D., Acqua A., Stacchiotti L.  &  Paris E., (2016). SoilQuest. Un gioco di ruolo multimediale. XIV Edizione di Smart Education & Technology Days – 3 Giorni per la Scuola 19-21 ottobre 2016, Città della Scienza, Napoli.
  • 6. Maraffi S., Pennesi D., Acqua A., Stacchiotti L.  &  Paris E., (2016). ’Le Scienze della Terra a Scuola: La didattica laboratoriale per sviluppare competenze’, 18 ottobre 2016, Università degli Studi Roma TRE, Roma.
  • 7. Sacerdoti F.M., Maraffi S., Scamardella A., (2016). “GeoQuestVesuvius: Giochi di Scienza”, Futuro Remoto 2016, 9/10/2016, Piazza Plebiscito, Napoli, Italy.
  • 8. Sacerdoti F.M., Maraffi S., Pennesi D., Acqua A., Stacchiotti L., (2016). “SoilQuest: Giochi di Scienza”, Futuro Remoto 2016, 7/10/2016, Piazza Plebiscito, Napoli, Italy.
  • 9. Sacerdoti, F.M. & Maraffi., S., (2016). “A new Educational technology”, Excecutive Roundtable: Service Challenges for Business and Society, RESER 2016, 9 September 2016.
  • 10. Maraffi, S. & Sacerdoti, F.M., (2015).  “Playing Education”, XIII Edizione di Smart Education & Technology Days – 3 Giorni per la Scuola 28-30 ottobre 2015, Città della Scienza, Napoli.
  • 11. Maraffi., S. & Sacerdoti, F.M. (2015). “EvoQuest, un gioco di ruolo di classe interattivo con gli smartphone”, Smartphone e tablet per l’insegnamento delle scienze, 11-12 settembre 2015, Città della Scienza, Napoli.
  • 12. Sacerdoti, F.M. & Maraffi., S. (2015). “EvoQuest, Innovazione nella formazione: giochi interattivi didattici per le classi" - in Digital Transformation, TBIZ 2015, 17-18 giugno 2015, Centro Congressidi Città della Scienza, Napoli.

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